Decide when to act
Choose your Action cards for the round. A lower total Action Point cost puts you earlier in the turn order; a bigger turn means waiting longer.
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A cooperative campaign where your characters bring different abilities to tactical battles, then develop as the story unfolds.
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Your crew explores the galaxy aboard the Phantom Epoch. On missions, you choose Action cards together and decide how much to commit to each round.
Choose your Action cards for the round. A lower total Action Point cost puts you earlier in the turn order; a bigger turn means waiting longer.
Choose a species and a starting class, then unlock an advanced class and spend Skill Points on new Action cards.
Improve the Phantom Epoch to unlock abilities and new ways to develop your crew.
One playtester played the Healer so offensively that they called it the “Murder Medic” playstyle. We loved seeing someone take a character we’d made in that direction.



Bring your crew into another campaign, with new classes, adversaries and discoveries. Play its story separately or weave it into your Phantom Epoch campaign.
Requires the Phantom Epoch base game.
Learn the game, find an answer or ask other players.
Find Phantom Epoch and current ordering options on Gamefound.